示例#1
0
 public void LoadCallBack(string sceneName, string bundleName)
 {
     if (mABManagerDict.ContainsKey(sceneName))
     {
         IABSceneManager sceneManager = mABManagerDict[sceneName];
         StartCoroutine(sceneManager.LoadAssetSys(bundleName));
     }
     else
     {
         Debug.LogWarning("不存在Bundle名:" + bundleName);
     }
 }
 public void LoadCallBack(string sceneName, string bundleName)
 {
     if (loadManager.ContainsKey(sceneName))
     {
         IABSceneManager tmpManager = loadManager[sceneName];
         StartCoroutine(tmpManager.LoadAssetSys(bundleName));
     }
     else
     {
         Debug.Log("bundle name is contain ==" + bundleName);
     }
 }
示例#3
0
    // 回调 ,加载指定包完成,加载依赖包
    private void OnLoadedCallBack(string sceneName, string bundleName)
    {
        if (sceneManagers.ContainsKey(sceneName))
        {
            IABSceneManager sceneManager = sceneManagers[sceneName];

            StartCoroutine(sceneManager.LoadAssetSys(bundleName));
        }
        else
        {
            Debug.Log("bundle name is not contains = " + bundleName);
        }
    }