/// <summary> /// 提供加载功能 /// </summary> /// <param name="sceneName"></param> /// <param name="bundelName"></param> /// <param name="progress"></param> public void LoadAsset(string sceneName, string bundelName, LoaderProgress progress) { if (!mABManagerDict.ContainsKey(sceneName)) { ReadConfig(sceneName); } IABSceneManager iABSceneManager = mABManagerDict[sceneName]; iABSceneManager.LoadAsset(bundelName, progress, LoadCallBack); }
//提供加载功能 public void LoadAsset(string sceneName, string bundleName, LoaderProgrecess progress) { if (!loadManager.ContainsKey(sceneName)) { ReadConfiger(sceneName); } IABSceneManager tmpManager = loadManager[sceneName]; tmpManager.LoadAsset(bundleName, progress, LoadCallBack); }
// 提供加载功能 public void LoadAsset(string sceneName, string bundleName, LoadProgress loadProgress) { if (!sceneManagers.ContainsKey(sceneName)) { ReadConfiger(sceneName); } // 加载指定包 IABSceneManager sceneManager = sceneManagers[sceneName]; sceneManager.LoadAsset(bundleName, loadProgress, OnLoadedCallBack); }