示例#1
0
 /// <summary>
 /// 释放一个AB包里的单个资源
 /// </summary>
 /// <param name="sceneName"></param>
 /// <param name="bundleName"></param>
 /// <param name="resName"></param>
 public void DisposeResObj(string sceneName, string bundleName, string resName)
 {
     if (mABManagerDict.ContainsKey(sceneName))
     {
         IABSceneManager sceneManager = mABManagerDict[sceneName];
         sceneManager.DisposeResObj(bundleName, resName);
     }
 }
示例#2
0
    /// <summary>
    /// 释放指定资源
    /// </summary>
    /// <param name="sceneName">SceneOne</param>
    /// <param name="bundleName">Load</param>
    /// <param name="resName">TestTwo</param>
    /// <returns></returns>
    public void UnLoadResObj(string sceneName, string bundleName, string resName)
    {
        if (sceneManagers.ContainsKey(sceneName))
        {
            IABSceneManager sceneMgr = sceneManagers[sceneName];

            sceneMgr.DisposeResObj(bundleName, resName);
        }
    }
 //释放资源
 public void UnLoadResObj(string sceneName, string bundleName, string resName)
 {
     if (loadManager.ContainsKey(sceneName))
     {
         IABSceneManager tmpManager = loadManager[sceneName];
         tmpManager.DisposeResObj(bundleName, resName);
     }
     else
     {
         Debug.Log("sceneName ==" + sceneName + "bundleName ==" + bundleName + "is not load");
     }
 }