示例#1
0
        public void ActivateLayer(CamViewLayer layer)
        {
            if (this.activeLayers == null)
            {
                this.activeLayers = new List <CamViewLayer>();
            }
            if (this.activeLayers.Contains(layer))
            {
                return;
            }
            if (this.activeLayers.Any(l => l.GetType() == layer.GetType()))
            {
                return;
            }
            if (this.lockedLayers.Contains(layer.GetType()))
            {
                return;
            }

            this.activeLayers.Add(layer);
            layer.View = this;
            // No glControl yet? We're not initialized properly and this is the initial state. Enter the state later.
            if (this.graphicsControl != null)
            {
                layer.OnActivateLayer();
                this.RenderableControl.Invalidate();
            }
        }
示例#2
0
        public CamView()
        {
            if (!base.DesignMode)
            {
                var camViewStateTypeQuery =
                    from t in App.GetAvailDualityEditorTypes(typeof(CamViewState))
                    where !t.IsAbstract
                    select t;
                foreach (TypeInfo t in camViewStateTypeQuery)
                {
                    CamViewState state = t.CreateInstanceOf() as CamViewState;
                    state.View = this;
                    this.availStates.Add(t, state);
                }

                var camViewLayerTypeQuery =
                    from t in App.GetAvailDualityEditorTypes(typeof(CamViewLayer))
                    where !t.IsAbstract
                    select t;
                foreach (TypeInfo t in camViewLayerTypeQuery)
                {
                    CamViewLayer layer = t.CreateInstanceOf() as CamViewLayer;
                    layer.View = this;
                    this.availLayers.Add(t, layer);
                }
            }
        }
示例#3
0
        public void DeactivateLayer(CamViewLayer layer)
        {
            if (this.activeLayers == null)
            {
                this.activeLayers = new List <CamViewLayer>();
            }
            if (!this.activeLayers.Contains(layer))
            {
                return;
            }
            if (this.lockedLayers.Contains(layer.GetType()))
            {
                return;
            }

            layer.OnDeactivateLayer();
            layer.View = null;
            this.activeLayers.Remove(layer);
            this.RenderableControl.Invalidate();
        }
示例#4
0
 public void UnlockLayer(CamViewLayer layer)
 {
     this.UnlockLayer(layer.GetType());
 }