public void CreateItem() { List <Equipment> props = GameManage.Instance.userData.equipments; GameTools.DeleteAllChild(grid.transform); foreach (Equipment p in props) { GameObject go = NGUITools.AddChild(grid, item); go.GetComponent <EquItem>().Init(p); UIEventListener.Get(go).onClick = OnClickItem; UIEventListener.Get(go).parameter = p; go.SetActive(true); } grid.GetComponent <UIGrid>().Reposition(); }
public void CreateItem() { GameTools.DeleteAllChild(grid.transform); List <TalentConf> talentConfs = XMLData.TalentConfs; foreach (TalentConf conf in talentConfs) { GameObject go = NGUITools.AddChild(grid, item); go.GetComponent <TalentItem>().Init(conf); UIEventListener.Get(go).onClick = OnClickTalent; UIEventListener.Get(go).parameter = conf.id; go.SetActive(true); } grid.GetComponent <UIGrid>().Reposition(); }
public void CreateItem() { List <Skill> talents = GameManage.Instance.userData.skills; GameTools.DeleteAllChild(grid.transform); foreach (Skill conf in talents) { GameObject go = NGUITools.AddChild(grid, item); go.GetComponent <SkillItem>().Init(conf); go.SetActive(true); } grid.GetComponent <UIGrid>().Reposition(); }