Exemple #1
0
    public void CreateItem()
    {
        List <Equipment> props = GameManage.Instance.userData.equipments;

        GameTools.DeleteAllChild(grid.transform);
        foreach (Equipment p in props)
        {
            GameObject go = NGUITools.AddChild(grid, item);
            go.GetComponent <EquItem>().Init(p);
            UIEventListener.Get(go).onClick   = OnClickItem;
            UIEventListener.Get(go).parameter = p;
            go.SetActive(true);
        }
        grid.GetComponent <UIGrid>().Reposition();
    }
Exemple #2
0
    public void CreateItem()
    {
        GameTools.DeleteAllChild(grid.transform);
        List <TalentConf> talentConfs = XMLData.TalentConfs;

        foreach (TalentConf conf in talentConfs)
        {
            GameObject go = NGUITools.AddChild(grid, item);
            go.GetComponent <TalentItem>().Init(conf);
            UIEventListener.Get(go).onClick   = OnClickTalent;
            UIEventListener.Get(go).parameter = conf.id;
            go.SetActive(true);
        }
        grid.GetComponent <UIGrid>().Reposition();
    }
Exemple #3
0
    public void CreateItem()
    {
        List <Skill> talents = GameManage.Instance.userData.skills;

        GameTools.DeleteAllChild(grid.transform);

        foreach (Skill conf in talents)
        {
            GameObject go = NGUITools.AddChild(grid, item);
            go.GetComponent <SkillItem>().Init(conf);
            go.SetActive(true);
        }

        grid.GetComponent <UIGrid>().Reposition();
    }