示例#1
0
 public void OnItemClick(QuestionItem item)
 {
     if (item.isTrue)
     {
         //回答正确 提示正确 面板关闭 继续
         GameTools.FadeUI(rightPrompt, false, 0.2f, oneCallback: () =>
         {
             GameTools.WaitDoSomeThing(this, 1f, () =>
             {
                 rightPrompt.gameObject.SetActive(false);
             });
         });
         SetPlaneState(false);
         // lanternRiddles.OnQuestionItemClick(true);
         OnQuestionItemClick.Invoke(true);
     }
     else
     {
         InitQusetion();
         //回答错误 提示错误 面板关闭 重新开始
         GameTools.FadeUI(errorPrompt, false, 0.2f, oneCallback: () =>
         {
             GameTools.WaitDoSomeThing(this, 1f, () =>
             {
                 errorPrompt.gameObject.SetActive(false);
             });
         });
         SetPlaneState(false);
         //lanternRiddles.OnQuestionItemClick(false);
         OnQuestionItemClick.Invoke(false);
     }
 }
示例#2
0
 /// <summary>
 /// 拖动计算 数量
 /// </summary>
 public void OnDragEndCountSum()
 {
     sum++;
     if (sum >= 12)
     {
         xiaoguoImg.transform.SetAsLastSibling();
         GameTools.FadeUI(dragPlane, true, 1.5f);
         GameTools.FadeUI(xiaoguoImg.gameObject, false, 1.5f);
         GameTools.WaitDoSomeThing(this, 2f, () =>
         {
             xiaoguoImg.transform.DOScale(Vector3.one * 5, 3f).SetEase(Ease.Linear);
             GameTools.WaitDoSomeThing(this, 2f, () =>
             {
                 dragPlane.transform.parent.GetChild(0).gameObject.SetActive(false);
                 dragPlane.gameObject.SetActive(false);
                 GameTools.FadeUI(this.gameObject, true, 1.5f);
                 GameTools.FadeUI(xiaoguoImg.gameObject, true, 1.5f);
                 GameTools.WaitDoSomeThing(this, 1f, () =>
                 {
                     OnEnd.Invoke();
                 });
             });
         });
     }
 }
示例#3
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    /// <summary>
    /// 出现彩虹 女主 男主走上去
    /// </summary>
    public void OpenCaiHongAndNvzhu()
    {
        GameTools.FadeUI(pingtuPlane, false, 1.5f);
        GameTools.FadeUI(nvzhu.gameObject, false, 3f);
        GameTools.FadeUI(caihong.gameObject, false, 3f);
        groundCollider.enabled = false;
        GameTools.WaitDoSomeThing(this, 3.2f, () =>
        {
            Player.PlayerMove(posyun.position, () =>
            {
                GameTools.FadeUI(Player.GetComponentInChildren <PlayerShadow>().gameObject, true); //隐藏倒影
                GameTools.FadeUI(canvas, true);                                                    //画布隐藏
                Player.SetPlayerDir(true);                                                         //设置向右

                //女主提问
                //GameTools.FadeUI(nvzhu.transform.GetChild(0).gameObject, false, 1f);
                //  Text text = nvzhu.transform.GetChild(0).GetComponentInChildren<Text>();
                //  text.DOText("我的意中人会记得我们的过往吗", 2f).SetEase(Ease.Linear).OnComplete(() =>
                // {
                //    //出现答题面板
                //});
                NvzhuTing("我的意中人会记得我们的过往    ", () => answerPlane.Show(true));
                //人物移动路径
                //Vector3[] waypoints = new[] { new Vector3(4.35f, -1.032007f, 0f), new Vector3(5.164424f, -0.04210535f, 0f), new Vector3(5.829236f, 0.5752205f, 0f), new Vector3(6.763138f, 1.12923f, 0f), new Vector3(7.950302f, 1.335005f, 0f), new Vector3(9.171f, 1.413819f, 0f), new Vector3(10.31902f, 1.256247f, 0f), new Vector3(11.46704f, 0.6934913f, 0f), new Vector3(12.06689f, 0.2795507f, 0f), new Vector3(12.67462f, 0.2455046f, 0f), new Vector3(13.01521f, 0.2813561f, 0f) };
                //Player.transform.DOPath(waypoints,10,PathType.CatmullRom).SetEase(Ease.Linear);
                //Player.transform.DOScale(Vector3.one * 0.312236f, 8.5f).SetEase(Ease.Linear).OnComplete(()=>
                //{
                //    Camera mainCamera = Camera.main;
                //    mainCamera.GetComponent<CameraFollow>().enabled = false;
                //    mainCamera.transform.DOMove(new Vector3(13.3f, 1.5f, -10), 4f).SetEase(Ease.OutQuad);
                //    mainCamera.DOOrthoSize(2f, 4f).SetEase(Ease.OutQuad);
                //});
            });
        });
    }
示例#4
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 /// <summary>
 /// 女主第一次出场给颜色
 /// </summary>
 private void QicaiYunMove()
 {
     qicaiYun.Move(pos1, 5f);//移动到指定地点
     qicaiYun.OnMoveEnd.AddListener(() =>
     {
         qicaiYun.NvzhuTalk("没有你的日子,整个世界失去了色彩", () =>
         {
             ChangeColor(false);
             GameTools.WaitDoSomeThing(this, 3.5f, () => qicaiYun.NvzhuTalk("现在给你几种颜色,如果你真的是我的意中人,就请点亮我的世界吧         ", () =>
             {
                 qicaiYun.HideTalk();
                 GameTools.FadeUI(colorsGo, false, 1.5f, oneCallback: () =>
                 {
                     qicaiYun.OnMoveEnd.RemoveAllListeners();
                     GameTools.WaitDoSomeThing(this, 1f, () => qicaiYun.Move(pos2, 3f));
                     GameTools.WaitDoSomeThing(this, 4f, () =>
                     {
                         qicaiYun.gameObject.SetActive(false);
                         OnNvzhuMoveEnd.Invoke();
                     });
                 });
             }));
         });
     });
 }
示例#5
0
 void Start()
 {
     for (int i = 0; i < togs.Length; i++)
     {
         int index = i;
         togs[i].onValueChanged.AddListener((ison) =>
         {
             GameTools.FadeUI(tips[index], !ison, 0.4f);
         });
         // togs[i].gameObject.SetActive(false);
     }
     foreach (var item in GameManager.Instance.DicRember)
     {
         if (item.Value)
         {
             for (int i = 0; i < togs.Length; i++)
             {
                 if (togs[i].name == item.Key)
                 {
                     togs[i].gameObject.SetActive(true);
                 }
             }
         }
     }
 }
示例#6
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 /// <summary>
 /// 当拖动诗 把手隐藏
 /// </summary>
 public void OnDragShiHideHand()
 {
     if (hand.activeInHierarchy)
     {
         GameTools.FadeUI(hand, true);
     }
 }
示例#7
0
    /// <summary>
    /// 当灯谜过关
    /// </summary>
    public void OnDengmiPass()
    {
        PlayerController.isLock = true;
        Player.transform.GetChild(1).gameObject.SetActive(false);
        GameTools.WaitDoSomeThing(this, 2f, () =>
        {
            GameTools.FadeUI(duanqiao, true, 1.5f);
            GameTools.FadeUI(narmalqiao, false, 1.5f);
        });

        GameTools.WaitDoSomeThing(this, 3.8f, () =>
        {
            Player.SetPlayerDir(true);
            Player.transform.GetChild(1).gameObject.SetActive(false);
            Player._PlayerState = PlayerState.Walk;
            Player.transform.DOMove(endpos[0].position, 0.8f).SetEase(Ease.Linear).OnComplete(() =>
            {
                Player.transform.DOMove(endpos[1].position, 4f).SetEase(Ease.Linear).OnComplete(() =>
                {
                    GameTools.WaitDoSomeThing(this, 1f, () => GameManager.Instance.LoadScene("3"));
                    Player.transform.DOMove(endpos[2].position, 2f).SetEase(Ease.Linear);
                });
            });
        });
    }
示例#8
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 /// <summary>
 /// 引导结束 菜单按钮
 /// </summary>
 public void GuideEndPose()
 {
     if (guideMask.guideEnd)
     {
         return;
     }
     if (!guideMask.gameObject.activeInHierarchy)
     {
         return;
     }
     guideMask.guideEnd = true;
     guideMask.GuideEnd();
     //显示菜单下面的四个按钮以及mask
     GameTools.WaitDoSomeThing(this, 1f, () =>
     {
         GameTools.FadeUI(butsFourBtnsMask, false, 1.2f);
         GameTools.FadeUI(butsFour, false, 1.2f);
     });
     GameTools.WaitDoSomeThing(this, 4f, () =>
     {
         GameTools.FadeUI(butsFourBtnsMask, true, 1f);
         GameTools.FadeUI(butsFour, true, 1f);
         GameTools.WaitDoSomeThing(this, 0.9f, () =>
         {
             Scene01Manager.Instance.ShowOrHideUI(endGuidePlane);
         });
         GameTools.WaitDoSomeThing(this, 4f, () =>
         {
             Scene01Manager.Instance.ShowOrHideUI(endGuidePlane);
         });
     });
 }
示例#9
0
 /// <summary>
 /// 船里的花慢慢消失
 /// </summary>
 public void ChuanHuaFade()
 {
     GameTools.WaitDoSomeThing(this, 1f, () =>
     {
         GameTools.FadeUI(hongHua, true, 3f);
         piaoluoHua.gameObject.SetActive(true);
     });
 }
示例#10
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 /// <summary>
 /// 出现提示
 /// </summary>
 private void ShowPrompt()
 {
     if (index >= 1)
     {
         GameTools.FadeUI(promptImgs[index - 1].gameObject, true);
     }
     GameTools.FadeUI(promptImgs[index].gameObject, false, 2f);
 }
示例#11
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 public void InitLanternItem()
 {
     GameTools.FadeUI(imgChild.gameObject, false, 0.8f, oneCallback: () =>
     {
         GameTools.FadeUI(imgChild.gameObject, true, 0.6f);
     });
     isOpen = false;
 }
示例#12
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    IEnumerator Start()
    {
        startVideoPlayer.loopPointReached += VideoCtrl_loopPointReached;
        yield return(new WaitForSeconds(40f));

        GameTools.FadeUI(btnStart, false);//显示开始按钮
        yield return(new WaitForSeconds(9.5f));

        loopVideoPlayer.Play();
    }
示例#13
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 /// <summary>
 /// 检测诗句是否拖动完毕
 /// </summary>
 public void OnDragEnd()
 {
     sumDrag++;
     if (sumDrag >= 4)                                                                                                //如果诗句都拖动完毕
     {
         GameTools.FadeUI(tip, true);                                                                                 //隐藏提示
         (voicePlane.transform.GetChild(1) as RectTransform).DOAnchorPos(new Vector2(-320, 30), 1.2f).SetDelay(0.7f); //扇子往中间移动
         voicePlane.GetComponent <VoiceRecognition>().enabled = true;                                                 //开启录音
     }
 }
示例#14
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 private void BtnClick()
 {
     //如果点开图片状态为false 才能点击
     if (!imgChild.gameObject.activeInHierarchy)
     {
         GameTools.FadeUI(imgChild.gameObject, false);
         lanternRiddles.OnDengItemClick(this);
         isOpen = true;
     }
 }
示例#15
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 /// <summary>
 /// 水里的花开始展现
 /// </summary>
 public void ShuilihuaShow()
 {
     GameTools.WaitDoSomeThing(this, 1f, () =>
     {
         GameTools.FadeUI(shuiliHua, false, 5f, oneCallback: () => { ChuanMove(); });
         for (int i = 0; i < piaoluoHua.transform.childCount; i++)
         {
             GameTools.FadeUI(piaoluoHua.transform.GetChild(i).gameObject, true, duartion: 6f, cleanCallback: () => { piaoluoHua.gameObject.SetActive(false); });
         }
     });
 }
示例#16
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 /// <summary>
 /// 赋予颜色 统计
 /// </summary>
 public void GetColorSum()
 {
     sum++;
     if (sum >= 3)
     {
         GameTools.WaitDoSomeThing(this, 1f, () =>
         {
             ChangeColor(true);
             GameTools.FadeUI(clickQicaiYun, false, 1.5f);
         });
     }
 }
示例#17
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    public void ClickYun(PointerEventData eventData)
    {
        clickQicaiYun.GetComponent <BoxCollider2D>().enabled = false;
        Transform deng = eventData.pointerCurrentRaycast.gameObject.transform;

        print(Vector3.Distance(deng.position, Player.transform.position));
        if (Vector3.Distance(deng.position, Player.transform.position) < 5f)
        {
            /// 出现拼图界面
            GameTools.FadeUI(pingtuPlane, false, 1.5f);
        }
    }
示例#18
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 public void Show(bool isOpen)
 {
     GameTools.FadeUI(this.gameObject, !isOpen, 0.5f);
     if (isOpen == false)
     {
         GameTools.FadeUI(this.gameObject.transform.parent.gameObject, true, 0.5f);
     }
     else
     {
         this.gameObject.transform.parent.gameObject.GetComponent <Image>().color = Color.white;
         this.gameObject.transform.parent.gameObject.SetActive(true);
     }
 }
示例#19
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    /// <summary>
    /// 亭子女主说话
    /// </summary>
    public void NvzhuTing(string str, System.Action callback = null)
    {
        GameTools.FadeUI(nvzhu.transform.GetChild(0).gameObject, false, 1f);
        Text text = nvzhu.transform.GetChild(0).GetComponentInChildren <Text>();

        text.text = "";
        text.DOText(str, 2.5f).SetEase(Ease.Linear).OnComplete(() =>
        {
            //出现答题面板
            if (callback != null)
            {
                callback.Invoke();
            }
        }).SetDelay(0.5f);
    }
示例#20
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 public void NvzhuTalk(string str, System.Action callBack = null)
 {
     if (talkTxt.transform.parent.gameObject.activeInHierarchy == false)
     {
         GameTools.FadeUI(talkTxt.transform.parent.gameObject, false, 1f);
     }
     talkTxt.text = "";
     talkTxt.DOText(str, 4f).SetEase(Ease.Linear).OnComplete(() =>
     {
         if (callBack != null)
         {
             callBack.Invoke();
         }
     }).SetDelay(1f);
 }
示例#21
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 private int sumDrag;          //拖动诗的数量
 /// <summary>
 /// 检查颜色是否赋予完毕
 /// </summary>
 public void CheckColorEnd()
 {
     sumZhuanpan++;
     if (sumZhuanpan >= 3)
     {
         playerClick.enabled = false;
         zhuanpan.DOBlendableLocalRotateBy(Vector3.forward * 360, 3f, RotateMode.LocalAxisAdd).SetEase(Ease.InOutSine).OnComplete(() =>
         {
             zhuanpan.GetChild(0).DOBlendableLocalMoveBy(Vector3.left * 0.3f, 1f);
             zhuanpan.GetChild(1).DOBlendableLocalMoveBy(Vector3.right * 0.3f, 1f);
             zhuanpan.GetChild(2).DOBlendableLocalMoveBy(Vector3.up * 0.3f, 1f);
             GameTools.FadeUI(voicePlane, false, 2f);
         });
     }
 }
示例#22
0
    /// <summary>
    /// 显示面板
    /// </summary>
    public void ShowPlane(GameObject showPlane)
    {
        this.gameObject.SetActive(true);
        GameTools.FadeUI(this.gameObject, false);
        GameTools.FadeUI(showPlane, false);
        int childCount = showPlane.transform.childCount;

        if (childCount > 0)
        {
            for (int i = 0; i < childCount; i++)
            {
                GameTools.FadeUI(showPlane.transform.GetChild(i).gameObject, false);
            }
        }
    }
示例#23
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    /// <summary>
    /// 隐藏面板
    /// </summary>
    public void HidePlane(GameObject hidePlane)
    {
        GameTools.FadeUI(hidePlane, true);
        GameTools.FadeUI(this.gameObject, true);

        int childCount = hidePlane.transform.childCount;

        if (childCount > 0)
        {
            for (int i = 0; i < childCount; i++)
            {
                GameTools.FadeUI(hidePlane.transform.GetChild(i).gameObject, true);
            }
        }
    }
示例#24
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    /// <summary>
    /// 介绍玩法
    /// </summary>
    private void StartIntroduce()
    {
        GameObject img1 = introducePlane.GetChild(0).gameObject;
        GameObject img2 = introducePlane.GetChild(1).gameObject;

        img1.gameObject.SetActive(true);
        img2.gameObject.SetActive(false);
        GameTools.WaitDoSomeThing(this, 3f, () =>
        {
            GameTools.FadeUI(img1.gameObject, true, 0.8f, cleanCallback: () =>
            {
                GameTools.FadeUI(img2.gameObject, false, 1f);
                GameTools.WaitDoSomeThing(this, 4f, () => GameTools.FadeUI(img2.gameObject, true, 1f));
            });
        });
    }
示例#25
0
 /// <summary>
 /// 展示猜灯谜界面
 /// </summary>
 public void SetPlaneState(bool isOpen)
 {
     if (isOpen)
     {
         this.enabled = true;
         if (isClick)
         {
             return;
         }
         GameTools.FadeUI(dengmiPlane.gameObject, false);
         isClick = true;
     }
     else
     {
         GameTools.FadeUI(dengmiPlane.gameObject, true, 1.5f);
     }
 }
示例#26
0
 public void ChuanMove()
 {
     PlayerController.isLock = true;
     player.SetPlayerDir(true);
     transform.DOLocalMoveX(-2.3f, 3f).SetEase(Ease.Linear).OnComplete(() =>
     {
         player._PlayerState = PlayerState.Walk;
         player.transform.DOMoveX(-0.18f, 2f).SetEase(Ease.Linear).OnComplete(() =>
         {
             OnChuanMove1.Invoke();
             player._PlayerState = PlayerState.Idle;
             player.transform.SetParent(this.transform);
             transform.DOLocalMoveX(5.4f, 4f).SetEase(Ease.InOutSine).OnComplete(() =>
             {
                 GameTools.FadeUI(tipUI, false, 1.3f);
             });
         });
     });
 }
示例#27
0
 /// <summary>
 /// 船移动到桥边
 /// </summary>
 public void ChuanMove2()
 {
     GameTools.WaitDoSomeThing(this, 2.1f, () =>
     {
         GameTools.FadeUI(tipUI, true, 1.3f);
         transform.DOLocalMoveX(17.5f, 4.5f).SetEase(Ease.InOutSine).OnComplete(() =>
         {
             player.transform.SetParent(null);
             player._PlayerState = PlayerState.Walk;
             player.transform.DOBlendableLocalMoveBy(Vector3.right * 1.5f, 1f).SetEase(Ease.Linear).OnComplete(() =>
             {
                 player._PlayerState     = PlayerState.Idle;
                 PlayerController.isLock = false;
             });
         });
     });
     if (OnChuanMove2 != null)
     {
         OnChuanMove2.Invoke();
     }
 }
示例#28
0
    public void SetPlaneState(bool isOpen)
    {
        if (isOpen)
        {
            GameTools.FadeUI(this.gameObject, false, 1f);

            for (int i = 0; i < subjectList2.Count; i++)
            {
                subjectList2[i].SetActive(false);
            }
            int index = Random.Range(0, subjectList.Count);
            subjectList[index].SetActive(true);
            subjectList.RemoveAt(index);
        }
        else
        {
            GameTools.WaitDoSomeThing(this, 0.7f, () =>
            {
                GameTools.FadeUI(this.gameObject, true, 0.8f);
            });
        }
    }
示例#29
0
 /// <summary>
 /// 回答正确
 /// </summary>
 public void AnswerOK()
 {
     GameTools.WaitDoSomeThing(this, 0.5f, () =>
     {
         NvzhuTing("真的是你!!!!       ", () =>
         {
             GameTools.FadeUI(nvzhu.transform.GetChild(0).gameObject, true, 0.6f);
             GetComponent <AudioSource>().clip = changeBgm;
             GetComponent <AudioSource>().Play();
             GameTools.WaitDoSomeThing(this, 2f, () =>
             {
                 Vector3[] waypoints = new[] { new Vector3(4.35f, -1.032007f, 0f), new Vector3(5.164424f, -0.04210535f, 0f), new Vector3(5.829236f, 0.5752205f, 0f), new Vector3(6.763138f, 1.12923f, 0f), new Vector3(7.950302f, 1.335005f, 0f), new Vector3(9.171f, 1.413819f, 0f), new Vector3(10.31902f, 1.256247f, 0f), new Vector3(11.46704f, 0.6934913f, 0f), new Vector3(12.06689f, 0.2795507f, 0f), new Vector3(12.67462f, 0.2455046f, 0f), new Vector3(13.01521f, 0.2813561f, 0f) };
                 Player.transform.DOPath(waypoints, 10, PathType.CatmullRom).SetEase(Ease.Linear);
                 Player.transform.DOScale(Vector3.one * 0.312236f, 8.5f).SetEase(Ease.Linear).OnComplete(() =>
                 {
                     Camera mainCamera = Camera.main;
                     mainCamera.GetComponent <CameraFollow>().enabled = false;
                     mainCamera.transform.DOMove(new Vector3(13.3f, 1.5f, -10), 4f).SetEase(Ease.OutQuad);
                     mainCamera.DOOrthoSize(2f, 4f).SetEase(Ease.OutQuad);
                 });
             });
         });
     });
 }
示例#30
0
 public void GuideEnd()
 {
     GameTools.FadeUI(this.gameObject, true, 1f);
     GameTools.FadeUI(promptImgs[index - 1].gameObject, true, 1f);
 }