示例#1
0
        private void ShowPowerInfo()
        {
#if UNITY_STANDALONE_WIN || UNITY_EDITOR
            return;
#endif
            int getNum = GameTools.GetBatteryLevel();
            //permission.DEVICE_POWER
            if (getNum == -1) //临时处理,
            {
                getNum = 67;
            }
            int showNume           = (getNum / _perItemOfPower) + 1;
            List <Transform> trans = _powerGrid.GetChildList();
            for (int i = 0, showLenth = trans.Count; i < showLenth; i++)
            {
                trans[i].gameObject.SetActive(showNume > i);
            }
        }