private void OnEnable() { mGameSceneManager.AwakeStage(); Observable.NextFrame() .Subscribe(_ => Replay()); }
private void OnEnable() { UnityEngine.XR.XRSettings.showDeviceView = false; mGameSceneManager.AwakeStage(); Observable.NextFrame() .Subscribe(_ => Replay()); Observable.Timer(System.TimeSpan.FromSeconds(intervalTime)) .TakeUntil(this.OnDisableAsObservable()) .Subscribe(async _ => await mGameSceneManager.NextSceneAsync()); }