void CmdEatPlayer(GameObject target) { gameSceneManager.RpcUpdateLogText(playerName + " 想咬: " + target.GetComponent <Player>().playerName + "\n", PlayerIdentity.Werewolves); target.GetComponent <Player>().eatCount += 1; gameSceneManager.cmdEatPlayerCount += 1; if (!gameSceneManager.toBeEatenPlayerGameObjects.Contains(target)) { gameSceneManager.toBeEatenPlayerGameObjects.Add(target); } gameSceneManager.FinishAllPlayersEat(); }