Example #1
0
    private void OnEnable()
    {
        mGameSceneManager.AwakeStage();

        Observable.NextFrame()
        .Subscribe(_ => Replay());
    }
Example #2
0
    private void OnEnable()
    {
        UnityEngine.XR.XRSettings.showDeviceView = false;
        mGameSceneManager.AwakeStage();

        Observable.NextFrame()
        .Subscribe(_ => Replay());

        Observable.Timer(System.TimeSpan.FromSeconds(intervalTime))
        .TakeUntil(this.OnDisableAsObservable())
        .Subscribe(async _ => await mGameSceneManager.NextSceneAsync());
    }