public static void SetStarterPack(bool unlock) { if (!GameProgress.GetPermanentBlueprint()) { GameProgress.SetPermanentBlueprint(unlock); } if (unlock && !GameProgress.GetSandboxUnlocked("S-F")) { GameProgress.SetSandboxUnlocked("S-F", unlock); GameProgress.UnlockButton("EpisodeButtonSandbox"); } GameProgress.m_data.SetBool("StarterPack", unlock); }