void OnSceneLoaded(Scene scene, LoadSceneMode mode) { string lastScene = m_data.LastScene; if (lastScene != null) { Debug.Log("Last scene was:" + lastScene); } else { Debug.Log("No last scene. Should only see this message once on game load"); } //TODO: There needs to be a cleaner way to remove/toggle lighting in the hubworld. // It may be more accessible to move this logic to a Light Controller? // Also, obviously this needs to be looped. Temporary for demo purposes. if (scene.name == "HubWorld") { //check lights and remove them according to game progress GameObject l0 = GameObject.Find("/ground0/Lantern"); GameProgress.HubWorldDoorStatus l0s = m_progress.GetDoorState(0); if (l0s != GameProgress.HubWorldDoorStatus.completed) { Destroy(l0); } GameObject l1 = GameObject.Find("/ground1/Lantern"); GameProgress.HubWorldDoorStatus l1s = m_progress.GetDoorState(1); if (l1s != GameProgress.HubWorldDoorStatus.completed) { Destroy(l1); } } }