示例#1
0
    public override void OnCollected()
    {
        base.StartCoroutine(this.ShowPopup());
        GameProgress.SetBool("SECRET_DISCOVERED_" + Singleton <GameManager> .Instance.CurrentSceneName + "_statue", true, GameProgress.Location.Local);
        GameProgress.AddSecretStatue();
        int count = GameProgress.SecretStatueCount();

        if (Singleton <SocialGameManager> .IsInstantiated())
        {
            Singleton <SocialGameManager> .Instance.ReportAchievementProgress("grp.BELONGS_IN_MUSEUM", 100.0);

            Singleton <SocialGameManager> .Instance.TryReportAchievementProgress("grp.ARCHEOLOGIST", 100.0, (int limit) => count >= limit);
        }
    }