private void doMoveIFComputerTurn() { if (m_Game.Players[(int)m_Playerturn].TypeOfPlayer == eTypeOfPlayer.Computer) { m_Game.FillLigalMovesList(); SourceAndTargetMove io_SourceAndTargetMove, io_MoreSkipMove; m_Game.ComputerMove(out io_SourceAndTargetMove, out io_MoreSkipMove); updateBoard(); m_Playerturn = m_Game.ChangeTurn(); } }