private void RenderAvatar() { GameObject avatar = Instantiate(_progress.GetCurrentSkin()); avatar.tag = "Untagged"; avatar.layer = 10; avatar.transform.parent = _uiCharacterHolder; avatar.transform.localPosition = Vector3.zero; avatar.transform.localRotation = Quaternion.identity; foreach (Transform child in avatar.transform) { child.gameObject.layer = 10; } }