void LoadLevelData(int levelIndex) { curLevelIndex = levelIndex; LevelManager.LevelData data = LevelManager.instance.levelData [levelIndex]; levelTitleText.text = data.name; leftButton.SetActive(curLevelIndex > 0); rightButton.SetActive(curLevelIndex < GameProgress.farthestLevel); for (int i = 0; i < backgrounds.Count; i++) { int bgLevelIndex = GetLevelIdInDir(i - 1); if (bgLevelIndex >= 0 && bgLevelIndex < LevelManager.instance.levelData.Count) { backgrounds [i].sprite = LevelManager.instance.levelData [bgLevelIndex].image; } } if (curLevelIndex == 0 || data.type != LevelManager.LevelData.Type.Campaign) { starParent.SetActive(false); } else { starParent.SetActive(true); int bestDifficulty = GameProgress.GetBestDifficultyForIndex(curLevelIndex); for (int i = 0; i < stars.Length; i++) { stars [i].color = (i <= bestDifficulty) ? Color.yellow : new Color(0, 0, 0, 0.5f); } } }