public IActionResult Attack() { player.BasicAttack(enemy); string mess = enemy.Turn(player); HttpContext.Session.SetString("message", mess); return(RedirectToAction("Index")); }
private void SingleAttach(Fighter f1, Fighter f2) { if (f1.CanUseSkill()) { f1.SkillAttack(f2); } else { f1.BasicAttack(f2); } }