public IActionResult Attack()
        {
            player.BasicAttack(enemy);
            string mess = enemy.Turn(player);

            HttpContext.Session.SetString("message", mess);
            return(RedirectToAction("Index"));
        }
 private void SingleAttach(Fighter f1, Fighter f2)
 {
     if (f1.CanUseSkill())
     {
         f1.SkillAttack(f2);
     }
     else
     {
         f1.BasicAttack(f2);
     }
 }