示例#1
0
    // Update is called once per frame
    void Update()
    {
        if (isActivated && Input.GetKey(key) && !inAction)
        {
            player.ResetAttackUpdate();
            inAction = true;
        }

        if (inAction)
        {
            if (!player.AttackUpdate(key, ball, ballNum, false))
            {
                inAction = false;
            }
        }
    }