void OnTriggerEnter(Collider other) { if (other.CompareTag("ExplodeTrigger") || other.CompareTag("Ground")) { light.intensity *= 0; StartCoroutine(Explode()); Health health = other.GetComponent <Health>(); if (health != null) { health.BeenHit(damage); enemy.AddPoints(enemy.enemyWorth); } else { Debug.Log("no health seen"); } } }