private List <Enemy> GetWave(GameObject container) { List <Enemy> wave = new List <Enemy>(); foreach (Enemy e in container.GetComponentsInChildren <Enemy>()) { EnemyManager.AddToCurrentLevelEnemies(e); wave.Add(e); } return(wave); }
private List <Enemy> GetWave(GameObject container) { List <Enemy> wave = new List <Enemy>(); foreach (Enemy e in container.GetComponentsInChildren <Enemy>()) { EnemyManager.AddToCurrentLevelEnemies(e); wave.Add(e); } return(wave); }