protected override void LoadForeground() { var enemyManager = new EnemyManager(TopDown.EnemyName, TopDown.EnemyBulletName, SpaceGraphics.EnemyShipAsset.First(), 100, 1000, ForegroundLayer, 2, SpaceSounds.Sound_Explosion01, 5, 50); enemyManager.AddObjectEventAction(ObjectEvent.CollisionEnter, EnemyShipDestroyed); ForegroundLayer.Managers.Add(enemyManager); var asteroidManager = new AsteroidManager(SpaceGraphics.AsteroidAsset, SpaceGraphics.MiniAsteroidAsset, ForegroundLayer); ForegroundLayer.Managers.Add(asteroidManager); CreatePlayer(); CreateScoreDisplay(); }