private void OnTriggerEnter2D(Collider2D c)
    {
        if (c.tag == "Arrow")
        {
            if (c.GetComponent <Projectile>().ShooterTag == transform.tag)
            {
                return;
            }

            Destroy(c.gameObject);
            StartCoroutine(HitAnimation());
            enemy.DecreaseHealth(baseClass.DamageOutput);

            if (enemy.Health <= 0)
            {
                FindObjectOfType <EnemySpawner>().Enemies.Remove(this.gameObject.GetComponent <Enemy>());
                enemyManager.AddCoins((int)enemyManager.WarriorStats[enemyManager.CoinIndex]);
                Destroy(gameObject);
            }
        }
    }