protected void GetReferences() { gameManagerRef = GameManager.GetInstance(); enemyManagerRef = EnemyManager.GetInstance(); mySpriteRenderer = GetComponent <SpriteRenderer>(); enemyManagerRef.AddToEnemyList(this); body = GetComponent <Rigidbody2D>(); audioManagerRef = AudioManager.GetInstance(); if (isShip) { mask = GetComponentInChildren <SpriteMask>().gameObject; mask.SetActive(false); } }