Exemplo n.º 1
0
    void OnTriggerEnter(Collider other)
    {
        if (other.CompareTag("ExplodeTrigger") || other.CompareTag("Ground"))
        {
            light.intensity *= 0;
            StartCoroutine(Explode());
            Health health = other.GetComponent <Health>();


            if (health != null)
            {
                health.BeenHit(damage);
                enemy.AddPoints(enemy.enemyWorth);
            }
            else
            {
                Debug.Log("no health seen");
            }
        }
    }