protected override void UpdateConstraint() { base.UpdateConstraint(); Vector2 p1 = transform.TransformPoint(anchr1); Vector2 p2 = transform.TransformPoint(anchr2); CP._cpPinJointSetAnchr1(_handle, CP._cpBodyWorld2Local(handleA, p1)); CP._cpPinJointSetAnchr2(_handle, CP._cpBodyWorld2Local(handleB, p2)); CP._cpPinJointSetDist(_handle, Vector2.Distance(p1, p2)); }