override public float Run() { interactionSystem = interactionCharacter.GetComponent <SimpleInteractionSystem>(); if (interactionSystem != null) { if (interactionSystem.objectBeingHeld) { if (interactionSystem.handsUsed == SimpleInteractionSystem.HandsUsed.LeftHand) { interactionCharacter.GetComponent <Animator>().SetTrigger("PutAwayLeft"); interactionSystem.ClearData(); } if (interactionSystem.handsUsed == SimpleInteractionSystem.HandsUsed.RightHand) { interactionCharacter.GetComponent <Animator>().SetTrigger("PutAwayRight"); interactionSystem.ClearData(); } } } else { Debug.Log("There is no interaction system attached to this character."); } return(0f); }
public static void Play(Char speaker, string speakerName, int lineNumber, string language) { if (speaker == null) { return; } #if RogoLipSyncIsPresent if (lineNumber > -1 && speakerName != "" && KickStarter.speechManager.searchAudioFiles) { RogoDigital.Lipsync.LipSyncData lipSyncData = null; if (KickStarter.speechManager.autoNameSpeechFiles) { string filename = "Lipsync/"; if (KickStarter.speechManager.placeAudioInSubfolders) { filename += speakerName + "/"; } if (language != "" && KickStarter.speechManager.translateAudio) { // Not in original language filename += language + "/"; } filename += speakerName + lineNumber; lipSyncData = Resources.Load(filename) as RogoDigital.Lipsync.LipSyncData; if (lipSyncData == null) { ACDebug.LogWarning("No lipsync file found. Looking for 'Resources/" + filename + "'"); } } else { Object _object = KickStarter.speechManager.GetLineCustomLipsyncFile(lineNumber, Options.GetLanguage()); if (_object is RogoDigital.Lipsync.LipSyncData) { lipSyncData = (RogoDigital.Lipsync.LipSyncData)_object; } } if (lipSyncData != null) { if (speaker.GetComponent <RogoDigital.Lipsync.LipSync>() != null) { speaker.GetComponent <RogoDigital.Lipsync.LipSync>().Play(lipSyncData); } else { ACDebug.LogWarning("No LipSync component found on " + speaker.gameObject.name + " gameobject."); } } } #else ACDebug.LogError("The 'RogoLipSyncIsPresent' preprocessor define must be declared in the Player Settings."); #endif }
protected void ApplyRenderData(Char character, NPCData npcData) { character.lockDirection = npcData.lockDirection; character.lockScale = npcData.lockScale; if (character.spriteChild && character.spriteChild.GetComponent <FollowSortingMap>()) { character.spriteChild.GetComponent <FollowSortingMap>().lockSorting = npcData.lockSorting; } else if (character.GetComponent <FollowSortingMap>()) { character.GetComponent <FollowSortingMap>().lockSorting = npcData.lockSorting; } else { character.ReleaseSorting(); } if (npcData.lockDirection) { character.spriteDirection = npcData.spriteDirection; } if (npcData.lockScale) { character.spriteScale = npcData.spriteScale; } if (npcData.lockSorting) { if (character.spriteChild && character.spriteChild.GetComponent <Renderer>()) { character.spriteChild.GetComponent <Renderer>().sortingOrder = npcData.sortingOrder; character.spriteChild.GetComponent <Renderer>().sortingLayerName = npcData.sortingLayer; } else if (character.GetComponent <Renderer>()) { character.GetComponent <Renderer>().sortingOrder = npcData.sortingOrder; character.GetComponent <Renderer>().sortingLayerName = npcData.sortingLayer; } } if (character.GetComponentsInChildren <FollowSortingMap>() != null) { FollowSortingMap[] followSortingMaps = character.GetComponentsInChildren <FollowSortingMap>(); SortingMap customSortingMap = Serializer.returnComponent <SortingMap> (npcData.customSortingMapID); foreach (FollowSortingMap followSortingMap in followSortingMaps) { followSortingMap.followSortingMap = npcData.followSortingMap; if (!npcData.followSortingMap && customSortingMap != null) { followSortingMap.SetSortingMap(customSortingMap); } else { followSortingMap.SetSortingMap(KickStarter.sceneSettings.sortingMap); } } } }
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { player = AC.KickStarter.player; ik = player.GetComponent <FullBodyBipedIK>(); intSystem = player.GetComponent <InteractionSystem>(); rightHandTarget = player.GetComponent <InteractionSystem>().interactionObject.rHandTarget; leftHandTarget = player.GetComponent <InteractionSystem>().interactionObject.lHandTarget; }
public static void Stop(Char speaker) { if (speaker == null) { return; } #if RogoLipSyncIsPresent if (speaker.GetComponent <RogoDigital.Lipsync.LipSync>() != null) { speaker.GetComponent <RogoDigital.Lipsync.LipSync>().Stop(true); } #endif }
public static AudioSource Play(Char speaker, int lineID, string language) { if (speaker == null) { return(null); } #if RogoLipSyncIsPresent if (lineID > -1 && speaker != null && KickStarter.speechManager.searchAudioFiles) { LipSyncData lipSyncData = (LipSyncData)KickStarter.runtimeLanguages.GetSpeechLipsyncFile <LipSyncData> (lineID, speaker); if (lipSyncData != null) { LipSync lipSync = speaker.GetComponent <LipSync>(); if (lipSync != null && lipSync.enabled) { lipSync.Play(lipSyncData); return((lipSyncData.clip) ? lipSync.audioSource : null); } else { ACDebug.LogWarning("No LipSync component found on " + speaker.gameObject.name + " gameobject."); } } } #else ACDebug.LogError("The 'RogoLipSyncIsPresent' preprocessor define must be declared in the Player Settings."); #endif return(null); }
public override void OnClick() { if (action == "yes") { // quit app Application.Quit(); } else if (action == "no") { transform.parent.gameObject.SetActive(false); if (handleHands) { if (Char.GetComponent <ClipUtils>().isInMonsterMode) { Char.GetComponent <ClipUtils>().hand1.SetActive(false); Char.GetComponent <ClipUtils>().hand2.SetActive(false); } } else { hand1.SetActive(false); hand2.SetActive(false); } Time.timeScale = 1.0f; } outlineMat.SetFloat("_OutlineIntensity", 1f); //play click sound audioSources[0].Play(); }
override public float Run() { if (!isRunning) { isRunning = true; if (_char) { CharSpine charSpine = _char.GetComponent <CharSpine> (); if (charSpine) { charSpine.skeletonAnimation.skeleton.SetColor(newColor); } } if (willWait && !isInstant) { return(fadeSpeed); } return(0f); } else { isRunning = false; return(0f); } }
void OnGUI() { int x = 400; int i = 1; foreach (GameObject Char in chars) { GUILayout.BeginArea(new Rect((Char.transform.position.x * 85) + 850, Screen.height - 140, 70, 100)); if (GUILayout.Button("Next")) { if (Char.GetComponent <charSelection>().male) { Char.GetComponent <charSelection>().male = false; } else { Char.GetComponent <charSelection>().male = true; } } i += 1; x += 120; GUILayout.EndArea(); } if (GUILayout.Button("GO!")) { Application.LoadLevel(2); } }
private void Start() { if (isMainCharacter) { player = KickStarter.player; } else { player = GetComponent <NPC>(); } interactionSystem = player.GetComponent <InteractionSystem>(); controller = player.GetComponent <ObjectInteractControl>(); audioSource = player.GetComponent <AudioSource>(); objectBeingHeld = false; }
//Gets the possible targets public void GetTargets() { //Empty Targets PossibleTargets.Clear(); //Fill Possible Targets foreach (GameObject Char in BSM.PlayerChars) { if ((BSM.ThisTurn.Action.MustBeDown == true && Char.GetComponent <BaseCharStateMachine>().Status_Down == true) || BSM.ThisTurn.Action.MustBeDown == false) { PossibleTargets.Add(Char); } } //If Free-For-All match, Fill in EnemyChars other than this one if (BSM.Refferee.MatchType == ReffSM.Type.T_THREAT || BSM.Refferee.MatchType == ReffSM.Type.F_FOURWAY) { foreach (GameObject Char in BSM.EnemyChars) { if (Char != Wrestler) { if ((BSM.ThisTurn.Action.MustBeDown == true && Char.GetComponent <BaseCharStateMachine>().Status_Down == true) || BSM.ThisTurn.Action.MustBeDown == false) { PossibleTargets.Add(Char); } } } } }
override public void AssignConstantIDs(bool saveScriptsToo) { if (saveScriptsToo) { if (!isPlayer && _char != null && _char.GetComponent <NPC>()) { AddSaveScript <RememberNPC> (_char); } AddSaveScript <RememberTransform> (objectToHold); if (objectToHold != null && objectToHold.GetComponent <RememberTransform>()) { objectToHold.GetComponent <RememberTransform>().saveParent = true; if (objectToHold.transform.parent) { AddSaveScript <ConstantID> (objectToHold.transform.parent.gameObject); } } } if (!isPlayer) { AssignConstantID <Char> (_char, _charID, 0); } AssignConstantID(objectToHold, objectToHoldID, objectToHoldParameterID); }
override public float Run() { interactionSystem = interactionCharacter.GetComponent <InteractionSystem>(); if (interactionSystem != null) { if (handsUsed == HandsUsed.Both) { interactionSystem.isBothHands = true; interactionSystem.isRightHand = false; interactionSystem.isLeftHand = false; interactionSystem.noHandIK = false; } if (handsUsed == HandsUsed.Right) { interactionSystem.isRightHand = true; interactionSystem.isLeftHand = false; interactionSystem.isBothHands = false; interactionSystem.noHandIK = false; } if (handsUsed == HandsUsed.Left) { interactionSystem.isLeftHand = true; interactionSystem.isBothHands = false; interactionSystem.isRightHand = false; interactionSystem.noHandIK = false; } if (handsUsed == HandsUsed.None) { interactionSystem.noHandIK = true; interactionSystem.isLeftHand = false; interactionSystem.isBothHands = false; interactionSystem.isRightHand = false; } if (interactionSystem.objectBeingHeld) { InteractionAnimation(trigger.name); } } else { Debug.Log("There is no interaction system attached to this character."); } return(0f); }
override public float Run() { interactionSystem = interactionCharacter.GetComponent <InteractionSystem>(); if (interactionSystem != null) { //Clear the existing values interactionSystem.ClearData(); //Send the new values PopulateValues(interactionSystem); } else { Debug.Log("There is no interaction system attached to this character."); } return(0f); }
private void AddHealths() { GameOver.SetActive(false); CharSprite.SetActive(true); ProrsImage.SetActive(true); HealthScaleChar.fillAmount = 0.5f; Char.GetComponent <MoveChar>().enabled = true; Controller.NextMovePlayer = true; Healths.isGameOver = false; }
//Add the state machines to each list void AddSMsToList() { foreach (GameObject Char in PlayerChars) { AllChars.Add(Char.GetComponent <PlayerStateMachine>()); } foreach (GameObject Char in EnemyChars) { AllChars.Add(Char.GetComponent <EnemyStateMachine>()); } }
override public void AssignConstantIDs(bool saveScriptsToo) { if (!isPlayer) { if (saveScriptsToo && charToMove != null && charToMove.GetComponent <NPC>()) { AddSaveScript <RememberNPC> (charToMove); } AssignConstantID <Char> (charToMove, charToMoveID, charToMoveParameterID); } }
private IEnumerator EndMessage() { StopCoroutine("StartMessage"); isSkippable = false; if (speakerChar) { // Turn off animations on the character's "mouth" layer if (speakerChar.GetComponent <Animation>()) { foreach (AnimationState state in speakerChar.GetComponent <Animation>().animation) { if (state.layer == (int)AnimLayer.Mouth) { state.normalizedTime = 1f; state.weight = 0f; } } } if (speakerChar.GetComponent <AudioSource>()) { speakerChar.GetComponent <AudioSource>().Stop(); } } // Wait a short moment for fade-out yield return(new WaitForSeconds(0.3f)); isMessageAlive = false; }
private void Start() { if (isMainCharacter) { character = KickStarter.player; } else { character = GetComponent <NPC>(); } audioSource = character.GetComponent <AudioSource>(); isHoldingObject = false; }
protected void Visible(string text) { String[] components = text.Split(','); bool state = SetBoolean(components[1].Trim().ToLower()); foreach (GameObject obj in objects) { if (obj.name.ToLower() == components[0].Trim().ToLower()) { if (obj.GetComponent <Renderer>()) { obj.GetComponent <Renderer>().enabled = state; } foreach (Renderer _renderer in obj.GetComponentsInChildren <Renderer>()) { _renderer.enabled = state; } return; } } Char actor = GetActorFrom(components[0]); if (actor != null) { if (actor.name.ToLower() == components[0].Trim().ToLower()) { if (actor.GetComponent <Renderer>()) { actor.GetComponent <Renderer>().enabled = state; } foreach (Renderer _renderer in actor.GetComponentsInChildren <Renderer>()) { _renderer.enabled = state; } } } }
public override void Update() { if (handleHands) { Char.GetComponent <ClipUtils>().hand1.SetActive(true); Char.GetComponent <ClipUtils>().hand2.SetActive(true); } else { hand1.SetActive(true); hand2.SetActive(true); } Time.timeScale = 0.0f; }
override public void AssignConstantIDs(bool saveScriptsToo, bool fromAssetFile) { if (!isPlayer) { if (saveScriptsToo) { if (_char != null && _char.GetComponent <NPC>()) { AddSaveScript <RememberNPC> (_char); } } AssignConstantID <Char> (_char, constantID, parameterID); } }
override public void AssignConstantIDs(bool saveScriptsToo) { if (!isPlayer) { if (saveScriptsToo) { if (_char != null && _char.GetComponent <NPC>()) { AddSaveScript <RememberNPC> (_char); } } AssignConstantID <Char> (_char, _charID, 0); } }
public override void OnRoomPropertiesUpdate(Hashtable propertiesThatChanged) { if (propertiesThatChanged.ContainsKey(MPGame.TEAM1_SCORE) || propertiesThatChanged.ContainsKey(MPGame.TEAM2_SCORE)) { ScoreDisplay.text = team1.name + ": " + team1.score.ToString() + "\n" + team2.name + ": " + team2.score.ToString(); int iii = 0; int jjj = 0; foreach (GameObject Char in Characters) { if (iii % 2 == 0) { jjj = 1; } else { jjj = -1; } Char.transform.position = new Vector3(iii + 9, 0, jjj * 30); object health; if (Char.GetComponent <PhotonView>().Owner.CustomProperties.TryGetValue(PunPlayerProps.PlayerCharacterHPProp, out health)) { health = Char.GetComponent <PhotonView>().Owner.GetCharacter().HP; } Hashtable props = new Hashtable { { PunPlayerProps.PlayerCharacterHPProp, health } }; Char.GetComponent <PhotonView>().Owner.SetCustomProperties(props); Char.GetComponent <Character>().Health = Char.GetComponent <PhotonView>().Owner.GetCharacter().HP; iii++; } } if (propertiesThatChanged.ContainsKey(MPGame.GAME_ENDING)) { object teamwin; if (PhotonNetwork.LocalPlayer.CustomProperties.TryGetValue(PunPlayerProps.PlayerTeamProp, out teamwin)) { GameOverDisplay.text = "Team " + teamwin.ToString() + " Wins"; GameOverDisplay.gameObject.SetActive(true); } PhotonNetwork.LeaveLobby(); } }
override public void AssignValues(List <ActionParameter> parameters) { if (parameters != null) { ownParameters = parameters; } runtimeSpeaker = AssignFile <Char> (parameters, parameterID, constantID, speaker); // Special case: Use associated NPC if (runtimeSpeaker != null && runtimeSpeaker is Player && KickStarter.settingsManager.playerSwitching == PlayerSwitching.Allow && KickStarter.player != null) { // Make sure not the active Player ConstantID speakerID = speaker.GetComponent <ConstantID>(); ConstantID playerID = KickStarter.player.GetComponent <ConstantID>(); if ((speakerID == null && playerID != null) || (speakerID != null && playerID == null) || (speakerID != null && playerID != null && speakerID.constantID != playerID.constantID)) { Player speakerPlayer = runtimeSpeaker as Player; foreach (PlayerPrefab playerPrefab in KickStarter.settingsManager.players) { if (playerPrefab != null && playerPrefab.playerOb == speakerPlayer) { if (speakerPlayer.associatedNPCPrefab != null) { ConstantID npcConstantID = speakerPlayer.associatedNPCPrefab.GetComponent <ConstantID>(); if (npcConstantID != null) { runtimeSpeaker = AssignFile <Char> (parameters, parameterID, npcConstantID.constantID, runtimeSpeaker); } } break; } } } } messageText = AssignString(parameters, messageParameterID, messageText); if (isPlayer) { runtimeSpeaker = KickStarter.player; } }
public override void AssignConstantIDs(bool saveScriptsToo, bool fromAssetFile) { if (saveScriptsToo) { if (!isPlayer && charToMove != null && charToMove.GetComponent <NPC>()) { AddSaveScript <RememberNPC> (charToMove); } } if (!isPlayer) { AssignConstantID <Char> (charToMove, charToMoveID, charToMoveParameterID); } AssignConstantID <Marker> (marker, markerID, markerParameterID); }
override public void AssignConstantIDs(bool saveScriptsToo) { if (saveScriptsToo) { if (!followPlayer && charToFollow != null && charToFollow.GetComponent <NPC>()) { AddSaveScript <RememberNPC> (charToFollow); } AddSaveScript <RememberNPC> (npcToMove); } if (!followPlayer) { AssignConstantID <Char> (charToFollow, charToFollowID, charToFollowParameterID); } AssignConstantID <NPC> (npcToMove, npcToMoveID, npcToMoveParameterID); }
override public void AssignConstantIDs(bool saveScriptsToo, bool fromAssetFile) { if (saveScriptsToo) { AddSaveScript <ConstantID> (movePath); if (!isPlayer && charToMove != null && charToMove.GetComponent <NPC>()) { AddSaveScript <RememberNPC> (charToMove); } } if (!isPlayer) { AssignConstantID <Char> (charToMove, charToMoveID, charToMoveParameterID); } AssignConstantID <Paths> (movePath, movePathID, movePathParameterID); }
override public void AssignConstantIDs(bool saveScriptsToo, bool fromAssetFile) { if (saveScriptsToo) { if (!isPlayer && charToMove != null && charToMove.GetComponent <NPC>()) { AddSaveScript <RememberNPC> (charToMove); } if (faceType == CharFaceType.Head && faceObject != null) { AddSaveScript <ConstantID> (faceObject); } } if (!isPlayer) { AssignConstantID <Char> (charToMove, charToMoveID, charToMoveParameterID); } AssignConstantID(faceObject, faceObjectID, faceObjectParameterID); }
public void InitializeCatwalkDressUp() { DeleteAllChars(); foreach (var Char in EventManagment.Instance.SelectedRoommates) { GameObject Background = Instantiate(Prefab.gameObject, Vector3.zero, Quaternion.identity) as GameObject; Background.transform.parent = Container.transform; Background.transform.localScale = Vector3.one; var Component = Background.GetComponent <CatwalkCharacter> (); var _flatMate = Char.GetComponent <Flatmate> (); Component.Name = _flatMate.data.Name.Trim('"'); Component.thisController = this; GameObject CharRep = Instantiate(Char, Vector3.zero, Quaternion.identity) as GameObject; CharRep.gameObject.SetActive(true); CharRep.transform.parent = Background.transform; CharRep.transform.localPosition = new Vector2(0, -160); CharRep.transform.localScale = new Vector2(40, 40); CharRep.transform.rotation = Quaternion.identity; CharRep.transform.localEulerAngles = new Vector3(0, 0, 0); int Layer = LayerMask.NameToLayer("UI3D"); CharRep.SetLayerRecursively(Layer); CharRep.GetComponent <GenerateMoney> ().enabled = false; if (CharRep.GetComponent <RoomMateMovement> ()) { Destroy(CharRep.GetComponent <RoomMateMovement> ()); } // GameObject.Destroy (CharRep.transform.GetChild (12).gameObject); GameObject.Destroy(CharRep.transform.FindChild("low money").gameObject); // ThisCamera.enabled = true; } ThisCamera.enabled = true; }