void Start() { gun = GameObject.Find("Gun"); bp = BulletManager.FindObjectOfType <BulletManager> (); gmObj = GameMaster.FindObjectOfType <GameMaster> (); lvl = LevelManager.FindObjectOfType <LevelManager> (); txt = GameObject.Find("ScoreSheet").GetComponent <Text> (); txt.text = "Score: " + value.ToString(); iHealth = health; }