public IEnumerator AttackButtle(Enemy enemy, Vector3 pos, float time) { AudioMananger.PlaySound("attack"); yield return(new WaitForSeconds(time)); Bullet bullet = BulletManager.CreatBullet(mBulletModelName); if (enemy != null) { bullet.InitData(enemy, BulletMoveSpd, mAttack); } else { bullet.InitData(pos, BulletMoveSpd, mAttack); } bullet.transform.localPosition = transform.localPosition; }