public override bool Execute(SkillArgs Args) { var BulletDesc = new BackBulletDescriptor( new BaseBulletDescriptor(Args.Skill.Name, Args.Master.Position, CombatTeam.A, 1), Args.Direction, Configure.WindowWidth, new Vector2(400, 82), 200); BulletManager.AddBackBullet(BulletDesc); return(true); }