void SendTurnParameters() { BaseClass attacker = playerChoise.Attacker; uint attackerId = attacker.ServerID; int skillId = attacker.GetIDFromSkill(playerChoise.ChosenAttack); uint targetId = 172; if (playerChoise.Target != null) { targetId = playerChoise.Target.ServerID; } BSM.SetTurnParameters(attackerId, skillId, targetId); sendInput = true; }