void ChooseAction() { HandleTurns myAttack = new HandleTurns(); myAttack.Attacker = enemy.thename; myAttack.Type = "Enemy"; myAttack.AttackersGameObject = this.gameObject; myAttack.AttackersTarget = BSM.ProtagsInBattle[Random.Range(0, BSM.ProtagsInBattle.Count)]; int rand = Random.Range(0, enemy.MeleeAttacks.Count); myAttack.ChooseAttack = enemy.MeleeAttacks[rand]; BSM.CollectAction(myAttack); }