void ChooseAction() { HandleTurn myAttack = new HandleTurn(); myAttack.attacker = enemy.theName; myAttack.type = "Enemy"; myAttack.attacksGameObject = this.gameObject; myAttack.attackersTarget = BSM.heroesInBattle[Random.Range(0, BSM.heroesInBattle.Count)]; int num = Random.Range(0, enemy.attacks.Count); myAttack.choosenAttack = enemy.attacks[num]; //Debug.Log(this.gameObject + "has choosen" // + myAttack.choosenAttack.attackName + // ", damage output" + myAttack.choosenAttack.attackDamage); BSM.CollectActionInformation(myAttack); }