/// <summary> /// Checks collider to know what the hero is interacting with and acts accordingly. /// </summary> /// <param name = "other">Collided object</param> void OnTriggerEnter2D(Collider2D other) { if (!isInFight) { // for map transition /*if (other.tag == "Teleporter") { * GameManager.instance.nextSpawnPoint = col.spawnPointName; * GameManager.instance.sceneToLoad = col.sceneToLoad; * }*/ // for interaction with items if (other.tag == "Item") { } // for battle if (other.tag == "Enemy") { //isInFight = true; GameObject.Find("Blende").GetComponent <BlendenController>().blenden(); isInFight = true; GameManager.instance.gui.SetActive(true); BattleStateMachine bsm = GameObject.Find("BattleManager").GetComponent <BattleStateMachine>(); CharacterAmountType enemy = other.gameObject.GetComponent <CharacterAmountType>(); CharacterAmountType hero = this.gameObject.GetComponent <CharacterAmountType>(); bsm.SpawnCharacters(enemy.characters.Count, enemy.characters, spawnPointsEnemies, false); bsm.SpawnCharacters(hero.characters.Count, hero.characters, spawnPointsHeros, true); this.gameObject.SetActive(false); other.gameObject.SetActive(false); GameManager.instance.collidedEnemy = other.gameObject; GameManager.PlayMusic(bsm.GetComponent <AudioSource>()); } } }
/// <summary> /// Checks collider to know what the hero is interacting with and acts accordingly. /// </summary> /// <param name = "other">Collided object</param> void OnTriggerEnter2D(Collider2D other) { if (!isInFight) { // for map transition /*if (other.tag == "Teleporter") { * GameManager.instance.nextSpawnPoint = col.spawnPointName; * GameManager.instance.sceneToLoad = col.sceneToLoad; * }*/ // for interaction with items if (other.tag == "Item") { } if (other.tag == "NextLevel") { GameManager gm = GameObject.Find("Game Manager").GetComponent <GameManager>(); gm.LoadNextScene("DesertLevel"); } // for battle if (other.tag == "Enemy") { GameObject.Find("Blende").GetComponent <BlendenController>().blenden(); isInFight = true; GameManager.instance.gui.SetActive(true); BattleStateMachine bsm = GameObject.Find("BattleManager").GetComponent <BattleStateMachine>(); CharacterAmountType enemy = other.gameObject.GetComponent <CharacterAmountType>(); CharacterAmountType hero = this.gameObject.GetComponent <CharacterAmountType>(); bsm.SpawnCharacters(enemy.characters.Count, enemy.characters, spawnPointsEnemies, false); bsm.SpawnCharacters(hero.characters.Count, hero.characters, spawnPointsHeros, true); this.gameObject.SetActive(false); other.gameObject.SetActive(false); GameManager.instance.collidedEnemy = other.gameObject; if (other.gameObject.name == "JnR_Robot(Clone)") { AudioClip audio = (AudioClip)Resources.Load("Audio/Music/Battle_Boss_Loop"); bsm.GetComponent <AudioSource>().clip = audio; GameManager.PlayMusic(bsm.GetComponent <AudioSource>()); } else { GameManager.PlayMusic(bsm.GetComponent <AudioSource>()); } } } }