/// <summary> /// Update is called once per frame. /// </summary> void Update() { currentNumberOfBalls = ballManager.GetCurrentNumberOfBalls(); if (Input.GetButtonUp("Jump")) { CreateBall(); } }
/// <summary> /// Update is called every frame. /// </summary> void Update() { currentNumberOfBalls = ballManager.GetCurrentNumberOfBalls(); GetPlayerRange(); }
/// <summary> /// Update is called once per frame. /// </summary> void Update() { currentNumberOfBalls = ballManager.GetCurrentNumberOfBalls(); }