/** * Return the index of the ball color */ public int GetColorIndex() { if (!this.is_colored) { new UnityException("Trying to access the color index of a non-colored ball."); } return(BallManager.GetColorIndex(this)); }
/** * Return the index of the ball color */ public int GetColorIndex() { if (!this.is_colored) { new UnityException("Trying to access the color index of a non-colored ball."); } return(BallManager.GetColorIndex(this)); }