void Awake() { ballManager = BallManager.GetInstance(); rb = GetComponent <Rigidbody2D> (); ballArtManager = GetComponent <BallArtManager> (); ballInfo = GetComponent <BallInfo> (); rb.gravityScale = 0; }
IEnumerator GameOverProcedure() { Hand.instance.HandleGameOver(); yield return(StartCoroutine(BallManager.GetInstance().HandleGameOver())); yield return(new WaitForSeconds(.5f)); yield return(StartCoroutine(ScoreManager.GetInstance().HandleGameOver())); // AdManager.GetInstance().CheckAd(); // yield return StartCoroutine(ReplayManager.GetInstance().PlayReplay()); ReturnToMainMenu(); }
// Use this for initialization void Start() { if (!firstBall) { launching = true; rb.gravityScale = 1; } else { BallManager.GetInstance().balls.Add(gameObject); rb.gravityScale = 0; } }
public IEnumerator PlayReplay() { Debug.Log("Playing replay"); int frameCountToNow = Time.frameCount; int replayFrameCount = Time.frameCount - frameCountToNow; int[] frames = new int[] { InputStorage [InputStorage.Count - 1].ballFrameCount, InputStorage [InputStorage.Count - 1].frameCountDown, InputStorage [InputStorage.Count - 1].frameCountUp }; int framesToPlay = Mathf.Max(frames); int replayIndex = 0; while (replayFrameCount < framesToPlay) { if (InputStorage [replayIndex].frameCountDown == replayFrameCount) { Vector2 pos = InputStorage [replayFrameCount].positionDown; // Hand.instance.ReplayFingerDown (pos); replayIndex++; } if (InputStorage [replayIndex].frameCountUp == replayFrameCount) { Vector2 dir = InputStorage [replayFrameCount].positionUp - InputStorage [replayFrameCount].positionDown; // Hand.instance.ReplayFingerUp (dir); replayIndex++; } if (InputStorage [replayIndex].ballFrameCount == replayFrameCount) { // Debug.Log (InputStorage [replayIndex].ballFrameCount); // Debug.Log (InputStorage [replayFrameCount].ballLaunchLocation); // Debug.Log (InputStorage [replayFrameCount].firstBall); BallManager.GetInstance().LaunchBall(InputStorage [replayFrameCount].ballLaunchLocation, InputStorage [replayFrameCount].firstBall); replayIndex++; } replayFrameCount++; Debug.Log(replayIndex); Debug.Log(replayFrameCount); } yield return(0); }
public void IncreaseScore() { // AudioManager.PlayScore (); score++; if (!ScoreAnimation.flashingScore) { scoreDisplay.text = score.ToString(); } if (score == 5 || score == 15 || score % 25 == 0) { BallManager.GetInstance().LaunchBall(); StartCoroutine(ScoreAnimation.GetInstance().FlashScore()); } }
void SetState(GameState newState) { state = newState; // ButtonManager.GetInstance().UpdateButtons(); switch (state) { case GameState.mainMenu: UIManager.GetInstance().ScoreActive(false); BallManager.GetInstance().SpawnFirstBall(); break; case GameState.gameOn: UIManager.GetInstance().ScoreActive(true); UIManager.GetInstance().EnableUI(false); break; case GameState.gameOver: StartCoroutine("GameOverProcedure"); break; } }
void Explode() { BallManager.GetInstance().RemoveBall(gameObject); // Do a cool explosion // Destroy (gameObject); }