public void OnStartGame()
    {
        _gameState = Common.GameState.Playing;

        gun.LoadDoneBullets(ballManager.GenerateBallAsBullet(), ballManager.GenerateBallAsBullet());
        gun.UnBlockGun();

        ballManager.InitBalls(GetLevelProfile());

        AudioManager.Instance.PlaySound(AudioManager.Instance.click);
    }