Пример #1
0
 void EndGamePhaseBehavior()
 {
     switch (gamePhase)
     {
     case GamePhases.PlayerInteraction:
         gridManager.ClearGrid(true);
         tutorialManager.ClearActiveTutorials();
         break;
     }
     currentPhase.EndPhase();
 }
Пример #2
0
 void EndGamePhaseBehavior()
 {
     Debug.Log("Ending phase " + gamePhase.ToString());
     switch (gamePhase)
     {
     case GamePhases.PlayerInteraction:
         gridManager.ClearGrid(true);
         tutorialManager.ClearActiveTutorials();
         break;
     }
     currentPhase.EndPhase();
 }