void EndGamePhaseBehavior() { switch (gamePhase) { case GamePhases.PlayerInteraction: gridManager.ClearGrid(true); tutorialManager.ClearActiveTutorials(); break; } currentPhase.EndPhase(); }
void EndGamePhaseBehavior() { Debug.Log("Ending phase " + gamePhase.ToString()); switch (gamePhase) { case GamePhases.PlayerInteraction: gridManager.ClearGrid(true); tutorialManager.ClearActiveTutorials(); break; } currentPhase.EndPhase(); }