Пример #1
0
    IEnumerator GameStart()
    {
        //player의 능력치를 가져옴
        player.GetComponent <Character>().SetStatus();
        //item능력치 적용
        shopManager.ApplyEquipmentToCharacter();
        soundManager.GetComponent <SoundManager>().PlayCountDown();

        spawnGrounds.playerController = player.GetComponent <PlayerController>();
        for (int i = 3; i > 0; i--)
        {
            countdownText.text = (i + "");
            if (i == 1)
            {
                player.SetActive(true);
            }
            yield return(new WaitForSeconds(1.0f));
        }
        countdownText.text = "GO!";
        yield return(new WaitForSeconds(1.0f));

        countdownText.text       = "";
        meterBetBlock            = player.transform.position.x;
        myCameraAnimator.enabled = false;

        if (!PlayerPrefs.HasKey("IsTutorial"))
        {
            Time.timeScale = 0;
            tutorialManager.BtnOnTutorial();
            PlayerPrefs.SetInt("IsTutorial", 1);
            PlayerPrefs.Save();
        }
    }