Пример #1
0
    public override void OnCollisionEnter(Collision collision)
    {
        //base.OnCollisionEnter(collision);

        if (collision.collider.gameObject.tag == "dropPillar")
        {
            Destroy(gameObject, 1);
        }
        else if (collision.collider.gameObject.tag == "terrain")
        {
            tutorialManager.BallFloorCollision(gameObject);
        }
    }