IEnumerator GameStart() { //player의 능력치를 가져옴 player.GetComponent <Character>().SetStatus(); //item능력치 적용 shopManager.ApplyEquipmentToCharacter(); soundManager.GetComponent <SoundManager>().PlayCountDown(); spawnGrounds.playerController = player.GetComponent <PlayerController>(); for (int i = 3; i > 0; i--) { countdownText.text = (i + ""); if (i == 1) { player.SetActive(true); } yield return(new WaitForSeconds(1.0f)); } countdownText.text = "GO!"; yield return(new WaitForSeconds(1.0f)); countdownText.text = ""; meterBetBlock = player.transform.position.x; myCameraAnimator.enabled = false; if (!PlayerPrefs.HasKey("IsTutorial")) { Time.timeScale = 0; tutorialManager.BtnOnTutorial(); PlayerPrefs.SetInt("IsTutorial", 1); PlayerPrefs.Save(); } }