Пример #1
0
 // Update is called once per frame
 void Update()
 {
     if (ActivelyLooting == true)
     {
         ItemRoll = Random.Range(0, 100);
         Debug.Log("Player Attempted to Loot");
         if (ItemRoll >= 0 && ItemRoll <= 75)
         {
             AddedQuantity = 4 + BonusQuantity;
             Player.AddQuantityToItem(Player.TestItem, AddedQuantity);
         }
         if (ItemRoll >= 76 && ItemRoll <= 100)
         {
             AddedQuantity = 2 + BonusQuantity;
             Player.AddQuantityToItem(Player.TestItemTwo, AddedQuantity);
         }
         ActivelyLooting = false;
     }
 }