// Start is called before the first frame update
 void Start()
 {
     AddButtonsToList();
     playerInventory = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerInventory>();
     // Purely for testing purposes, and should be removed when the player is assigned a team normally!!!
     if (playerInventory.petList.Count < 1)
     {
         playerInventory.AddPetToList(GameObject.FindGameObjectWithTag("Player").GetComponent <UnitTeam>().unit1);
         playerInventory.AddPetToList(GameObject.FindGameObjectWithTag("Player").GetComponent <UnitTeam>().unit2);
         playerInventory.AddPetToList(GameObject.FindGameObjectWithTag("Player").GetComponent <UnitTeam>().unit3);
     }
 }