// Update is called once per frame void Update() { if (ActivelyLooting == true) { ItemRoll = Random.Range(0, 100); Debug.Log("Player Attempted to Loot"); if (ItemRoll >= 0 && ItemRoll <= 75) { AddedQuantity = 4 + BonusQuantity; Player.AddQuantityToItem(Player.TestItem, AddedQuantity); } if (ItemRoll >= 76 && ItemRoll <= 100) { AddedQuantity = 2 + BonusQuantity; Player.AddQuantityToItem(Player.TestItemTwo, AddedQuantity); } ActivelyLooting = false; } }