Пример #1
0
    // Use this for initialization
    void Start()
    {
        // test starting class : The Warrior
        pi          = GetComponent <PlayerInventory>();
        BaseHealth  = 250;
        BaseStamina = 20;

        /*
         * // NOBLE
         * TerrestrialRES = 6;
         * LunarRES = 6;
         * SolarRES = 6;
         * InfernalRES = 4;
         * ChillRES = 3;
         * LifeRES = 2;
         * DeathRES = 1;
         *
         * // REAPER
         * TerrestrialRES = 2;
         * LunarRES = 2;
         * SolarRES = 2;
         * InfernalRES = 5;
         * ChillRES = 6;
         * LifeRES = 6;
         * DeathRES = 6;
         */
        // WARRIOR
        TerrestrialRES = 6;
        LunarRES       = 3;
        SolarRES       = 3;
        InfernalRES    = 4;
        ChillRES       = 3;
        LifeRES        = 35;
        DeathRES       = 1;
        CurrentStamina = MaximumStamina;
        EquippedWeapon = "Great Scythe";
        EquippedHat    = "Sancta Hat";
        EquippedCape   = "White Banner";
        EquippedRing1  = "None";
        EquippedRing2  = "None";
        EquippedArmor  = "Tightened Steel Plate";
        EquippedAmulet = "None";
        CurrentHealth  = MaximumHealth;
        pm             = GetComponent <PlayerMovement>();
        LoadHat();
        pi.AddWeapon("Great Scythe");
        pi.AddWeapon("Edged Rapier", 1);
        pi.AddWeapon("Claymore");
        pi.AddHat("None");
        pi.AddAmulet("None");
        pi.AddRing("None");
        pi.AddRing("None");
        pi.AddHat("Regia Hat");
        pi.AddHat("Sancta Hat");
        pi.AddAmulet("Sapphire Amulet");
        pi.AddAmulet("Ruby Amulet");
        pi.AddRing("Ruby Ring");
        pi.AddRing("Ruby Ring");
        pi.AddTunic("Chain Curiass");
        pi.AddArmor("Tightened Steel Plate");
        pi.AddArmor("Magister's Regalia");
        pi.AddCape("None");
        pi.AddCape("White Banner");
        pi.AddCape("Black Banner");
        pi.AddHat("Magus Hood");

        //LoadArmor();
    }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        // test starting class : The Warrior
        pi = GetComponent<PlayerInventory>();
        BaseHealth = 250;
        BaseStamina = 20;
        /*
        // NOBLE
        TerrestrialRES = 6;
        LunarRES = 6;
        SolarRES = 6;
        InfernalRES = 4;
        ChillRES = 3;
        LifeRES = 2;
        DeathRES = 1;

        // REAPER
        TerrestrialRES = 2;
        LunarRES = 2;
        SolarRES = 2;
        InfernalRES = 5;
        ChillRES = 6;
        LifeRES = 6;
        DeathRES = 6;
        */
        // WARRIOR
        TerrestrialRES = 6;
        LunarRES = 3;
        SolarRES = 3;
        InfernalRES = 4;
        ChillRES = 3;
        LifeRES = 35;
        DeathRES = 1;
        CurrentStamina = MaximumStamina;
        EquippedWeapon = "Great Scythe";
        EquippedHat = "Sancta Hat";
        EquippedCape = "White Banner";
        EquippedRing1 = "None";
        EquippedRing2 = "None";
        EquippedArmor = "Tightened Steel Plate";
        EquippedAmulet = "None";
        CurrentHealth = MaximumHealth;
        pm = GetComponent<PlayerMovement>();
        LoadHat();
        pi.AddWeapon("Great Scythe");
        pi.AddWeapon("Edged Rapier", 1);
        pi.AddWeapon("Claymore");
        pi.AddHat("None");
        pi.AddAmulet("None");
        pi.AddRing("None");
        pi.AddRing("None");
        pi.AddHat("Regia Hat");
        pi.AddHat("Sancta Hat");
        pi.AddAmulet("Sapphire Amulet");
        pi.AddAmulet("Ruby Amulet");
        pi.AddRing("Ruby Ring");
        pi.AddRing("Ruby Ring");
        pi.AddTunic("Chain Curiass");
        pi.AddArmor("Tightened Steel Plate");
        pi.AddArmor("Magister's Regalia");
        pi.AddCape("None");
        pi.AddCape("White Banner");
        pi.AddCape("Black Banner");
        pi.AddHat("Magus Hood");

        //LoadArmor();
    }