Пример #1
0
    protected override void Start()
    {
        base.Start();
        inventory.AddItem(new WeaponItem(10001));
        inventory.AddItem(new Item(5001));
        inventory.AddItem(new Item(5101));
        inventory.AddItem(new Item(901), 999);
        inventory.AddItem(new Item(9002), 1, PlayerInventory.bootsIndex);

        if (admin)
        {
            inventory.AddAllItems();
        }
    }
Пример #2
0
    protected override void Start()
    {
        base.Start();
        GameManager.Set(this);
        inventory   = (PlayerInventory)playerInfo.inventory;
        actionbar   = playerInfo.actionBar;
        currentItem = inventory.items[actionbar.index];
        inventory.AddItem(new WeaponItem(10001));
        inventory.AddItem(new Item(5001));
        inventory.AddItem(new Item(5101));
        inventory.AddItem(new Item(901), 999);
        inventory.AddItem(new Item(9002), 1, PlayerInventory.bootsIndex);

        if (admin)
        {
            inventory.AddAllItems();
        }
    }