void PickUpMissionObjective(MissionObjective objective) { playerInventory.AddObjectibeTags(objective.GetTag()); objective.DestroyObject(); CollisionInteraction?.Invoke(null); }
void PickUpMissionObjective(MissionObjective objective) { playerInventory.AddObjectibeTags(objective.GetTag()); objective.DestroyObject(); CollisionInteraction?.Invoke(null); }